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The Gamification Fieldbook
Rethinking learning design is challenging and trainers need practical guidelines to implement games and incorporate game-like simulations into their organization's training plans. The Gamification Fieldbook features instructions, case studies, and tools detailing methods for trainers who want practical guidelines on budgeting, designing, and creating gamified learning experiences.
The Gamification Fieldbook provides a step-by-step approach to applying gamification concepts with dozens of examples, specific recommendations, tricks, and worksheets to help a learning professional or faculty member put these ideas into practice.
Author(s): Karl M. Kapp
Publisher: Wiley / ASTD Press
Pub Date: 11/18/13
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