Playing to Win Whitepaper

Playing to Win Playing to Win: Gamification and Serious Games in Organizational Learning is an ASTD and the Institute for Corporate Productivity (i4cp) research report that explores the use of gamification and serious games in organizational learning. One in four respondents (25 percent) said their organizations currently use gamification in learning, and one in five (20 percent) use serious games.


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Going Mobile: Creating Practices That Transform Learning Whitepaper

Going Mobile: Creating Practices That Transform Learning Whitepaper is derived from the report of the same name. This report examines how organizations are implementing mobile learning and developing their mobile strategy in the current technology-based landscape.


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The Technology Change Book

The Technology Change Book helps change professionals use technology as a tool to harness the power of the people in their organization.


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Immersive Learning

In immersive learning, you can control what experiences learners have, the feedback they receive, and the opportunities they have to see both short-term and long-term consequences. Use Immersive Learning design to train others using new technology.


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Informal Learning: The Social Evolution Whitepaper

The Informal Learning: The Social Evolution Whitepaper, is derived from the full report of the same name, and based on a study conducted by ASTD and the Institute for Corporate Productivity (i4cp). The purpose of this report is to examine the ways in which informal learning is evolving and how organizations are leveraging it to improve performance.


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The Gamification Fieldbook

Rethinking learning design is challenging and trainers need practical guidelines to implement games...


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Rapid Video Development for Trainers: How to Create Learning Videos Fast and Affordably

Creating web-based professional development video in-house has never been easier, faster, or more cost-effective. And as digital, web-based video assumes a more important role in professional development programs, corporate trainers and other development staff are increasingly being called upon to create training and instructional video themselves: in-house, on time, and within budget. This book answers such important questions as “Where do I get started with video?”, “How can I produce video that delivers the content I need to share?”, “Which software and hardware tools will work best for me?”, and “What’s the best way for me to put my finished video on the web?”


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Designing E-Learning: Outside the Box

Designers who address the three learning phases will find e-learning success.


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Mobile Learning: Delivering Learning in a Connected World WHITEPAPER

Mobile Learning: Delivering Content in a Connected World Whitepaper looks at the current landscape of mobile learning in a world in which the ubiquity of mobile devices seems to have created a perfect environment for delivering learning solutions to our workforce, where or when they need it.


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